Ocarina ReTuned (OoT 3D Recomp)
Ocarina ReTuned is a modified fork of TriAevum that runs Ocarina of Time 3D natively on Windows, Mac, Linux, Android, iOS and Apple TV with the Ocarina ReFramed single-screen HUD, manual jump and custom player models. Current Preview: v0.6.2.
- v0.6.2
- Win · Mac · Linux · Android · iOS
- 13,149 downloads
- OoT 3D (.3ds / .cci)
Ocarina ReTuned at a glance
| Field | Details |
|---|---|
| Repository | github.com/OTPR26/Ocarina-ReTuned |
| Latest Preview release | v0.6.2, published November 6, 2026, 20:56 UTC |
| Supported game copy | Decrypted USA or European Ocarina of Time 3D (Nintendo 3DS) in .3ds or .cci format |
| Architecture | Modified fork of TriAevum integrating Ocarina ReFramed gameplay/HUD and DekUI menus |
| Platforms in {RT.tag} | Windows x64 & ARM64, macOS 15+ (Apple Silicon), Linux x86_64 & ARM64, Android ARM64, iOS, tvOS, experimental Switch |
| Releases & downloads | 15 releases, 13,149 total GitHub release downloads (95 stars on November 9, 2026) |
While Ocarina Recomp and Hookshot recompile the 2026 Nintendo Switch 2 edition for desktop Windows and Linux, Ocarina ReTuned (OTPR26/Ocarina-ReTuned) extends coccofresco’s 3DS runtime (TriAevum) to run Ocarina of Time 3D natively across desktop, mobile and TV platforms with the Ocarina ReFramed single-screen interface.
No ROM or game assets included. Every download contains only the ReTuned runtime, UI resources and preparation tools. You must supply your own legally obtained decrypted USA or European .3ds or .cci ROM. This site does not host files or explain how to dump or decrypt ROMs.
Download Ocarina ReTuned v0.6.2
All nine platform packages from the v0.6.2 Preview release (November 6, 2026), with exact byte counts and the SHA-256 digests recorded by GitHub Releases. You can also drop any downloaded archive or APK into the in-browser SHA-256 checker.
| File | Platform | Size | SHA-256 | GitHub |
|---|---|---|---|---|
Ocarina-ReTuned-0.6.2-Android-arm64.apk | Android ARM64 | 140.7 MB | dede96a72c1fd2c33efc2ae5ebf89e97fca6717968ffc785964f36a6e65ff06b | Download |
Ocarina-ReTuned-0.6.2-iOS-Unsigned.ipa | iOS (unsigned) | 39.3 MB | d54794bd018e7b61f652b29f512ddb70daac4aa98e9303a699b373f9b48fae1c | Download |
Ocarina-ReTuned-0.6.2-Linux-ARM64.tar.gz | Linux ARM64 | 213.3 MB | 3729cd8db0bc2b8b4dada59539686aefc875f17087ad20e8fe930dca4702c588 | Download |
Ocarina-ReTuned-0.6.2-Linux-x86_64.tar.gz | Linux x86_64 | 248.3 MB | bfdaa71e176626f8eeec45d098be2994b6fe7177471ed53ccff506ab41b8a5fa | Download |
Ocarina-ReTuned-0.6.2-Mac.zip | macOS (Apple Silicon) | 84.9 MB | 9600194f45447fb0fc1ee23ed0cc4ef15d9c5f0a609430bdb65bbf1f2b41128c | Download |
Ocarina-ReTuned-0.6.2-Switch-Experimental.zip | Switch (experimental) | 40.6 MB | 11cb0acb21787f198210c36fab11cd1b8e68d70cfc2a1cd9871ea44a12f7f2c1 | Download |
Ocarina-ReTuned-0.6.2-tvOS-Unsigned.ipa | tvOS (unsigned) | 40.3 MB | 2db5516c5824118c98c52eea3307d08118fdba07f3e02f80fe89b75124bd8101 | Download |
Ocarina-ReTuned-0.6.2-Windows-ARM64.zip | Windows ARM64 | 193.0 MB | 91decee1b004d84bbd32dcec92e26504b89717fff1806fbed4e5c42970476938 | Download |
Ocarina-ReTuned-0.6.2-Windows-x64.zip | Windows x64 | 222.6 MB | d0b9c60826ce716605d0a668c5905565cf44ef4dc907d49e7f66c5377749c0b5 | Download |
SHA256-Checksums.txt | Checksum list | 950 bytes | 472fe617a3d38af0476df6bd4d2effaf2c606deec6b5e59f4643959f40645351 | Download |
ReTuned vs TriAevum
Ocarina ReTuned credits TriAevum as its native runtime and translation foundation, and layers gameplay, control and multi-platform changes on top of it:
| Feature | Ocarina ReTuned (v0.6.2) | TriAevum (v0.8.0-beta.1.2) |
|---|---|---|
| Base runtime | Modified fork of TriAevum + Ocarina ReFramed + DekUI | Original AOT runtime + Azahar / libultraship / NRI |
| Single-screen HUD & menus | Ocarina ReFramed HUD, inventory/pause menus and camera controls built in | TopScreen/SingleScreen layout + optional OoT3D Vanilla UI/HUD download |
| Dual-screen option | Optional Android dual-screen mode + bottom equipment panel & Shard of Agony indicator | Single-screen layout |
| Manual jump button | Dedicated jump on X or ZR (moves X item to ZR automatically) | Original 3DS auto-jump + late input sampling |
| Custom player models | Built-in PAK Loader for child & adult models (ModLoader64-compatible) | Optional Vanilla+ Link remodel |
| Dialogue fonts | Bundled ReTuned Dialogue Regular & Bold (SIL Open Font License) | Optional external HD font pack |
| Shader preparation | Generic shader decompiler processes game data locally (no embedded GLSL/SPIR-V pack) | Forge prepares shaders with NRI/Vulkan |
| Supported platforms | Windows x64/ARM64, macOS 15+ (Apple Silicon), Linux x86_64/ARM64, Android ARM64, iOS, tvOS, Switch | Windows x64 (ZIP), Linux x86_64 (AppImage, Flatpak) |
Platform setup and requirements
Select the package for your operating system and allow the first-run ROM preparation step to finish before starting gameplay. European ROMs include English, German, French, Spanish and Italian; Japanese, Korean and Taiwanese ROM support is planned for a later update.
| Platform | Package | Setup & requirements |
|---|---|---|
| Windows x64 | Ocarina-ReTuned-0.6.2-Windows-x64.zip (222.6 MB) | Extract and run OcarinaReTuned.exe. Compiler and preparation tools are bundled inside the archive. |
| macOS (Apple Silicon) | Ocarina-ReTuned-0.6.2-Mac.zip (84.9 MB) | macOS 15+ on Apple Silicon. Extract Ocarina ReTuned.app (ad-hoc signed). Requires Apple C++ command-line tools, CMake and Ninja. |
| Linux x86_64 | Ocarina-ReTuned-0.6.2-Linux-x86_64.tar.gz (248.3 MB) | Extract and run Ocarina-ReTuned.sh. Requires glibc 2.38+, system Vulkan drivers, and a C++20 compiler with system headers (CMake & Ninja included). |
| Android ARM64 | Ocarina-ReTuned-0.6.2-Android-arm64.apk (140.7 MB) | Install the APK on your device and select your ROM. Game preparation runs completely on-device without a PC. |
| iOS & Apple TV | Ocarina-ReTuned-0.6.2-iOS-Unsigned.ipa (37.5 MB) / tvOS-Unsigned.ipa (38.5 MB) | Unsigned packages. Must be prepared on a Mac with Xcode using prepare_apple_app.py inside the Mac app bundle before signing and installing. |
| Windows ARM64 & Linux ARM64 | Windows-ARM64.zip (184.1 MB) / Linux-ARM64.tar.gz (203.4 MB) | Experimental ARM64 builds with Vulkan drivers; Linux ARM64 requires Ubuntu 24.04 / glibc 2.39+ and a C++20 compiler. |
| Nintendo Switch | Ocarina-ReTuned-0.6.2-Switch-Experimental.zip (38.7 MB) | Experimental; requires desktop ROM preparation and mobile-sized texture packs. Tested in emulation only. |
- Updating an existing setup: Android applies preparation updates automatically; on Windows, macOS and Linux, open Settings → General → Update game preparation if needed (retained desktop runtimes may still show
0.5.6in the startup footer). - iOS and Apple TV preparation path: unpack the unsigned IPA on a Mac with Xcode and run
prepare_apple_app.py --helpfromOcarina ReTuned.app/Contents/Resources/setup/project/tools/native/. Sign and install the generated app locally; never redistribute the prepared IPA because it contains your ROM data.
PAK models, fonts and textures
- PAK Loader for custom player models: import compatible ModLoader64 child and adult Link
.pakmodels via Settings → Mods before starting gameplay on Android, Windows, macOS and Linux, or bundle them during desktop preparation for iOS, tvOS and Switch. - ReTuned Dialogue HD fonts: includes Regular and Bold font styles adapted from Liberation Sans (SIL Open Font License). Switch between Regular and Bold in Settings → HUD → Dialogue font and restart the app.
- Custom texture packs: supports high-resolution world texture packs with per-device memory budgets and folder selection on Windows, macOS and Linux.
- Touch and controller options: Android and iOS let you move buttons and sticks, save custom touch layouts, toggle the minimap by touch, or connect Bluetooth/USB controllers (including Apple TV remote navigation on tvOS).
Preview limitations and open issues
The developer describes v0.6.2 as a Preview with rough edges. Current limitations and open items from the README and GitHub issue tracker:
| Area | Current status in v0.6.2 |
|---|---|
| Android startup crashes (#1, #3) | Under active investigation using the new diagnostic crash reports introduced in 0.6.x |
| macOS & Linux build tools | Require external system tools during ROM preparation (Apple C++ command-line tools, CMake and Ninja on macOS; glibc 2.38+ and a C++20 compiler on Linux) |
| iOS & tvOS preparation on Windows/Linux | Not available yet — preparing Apple packages currently requires a Mac with Xcode |
| iCloud save sync | Disabled in downloadable Preview builds; requires a custom source build configured with your own iCloud container and provisioning profile |
| JP / KR / TW 3DS ROMs | Rejected during verification today; planned for a future update following EUR support in 0.5.8 |
Back up your saves before installing a new Preview or switching Android APK signing channels. To compare all Ocarina of Time PC and mobile projects, see Hookshot vs Ocarina Recomp and the TriAevum guide.
Frequently asked questions
What is Ocarina ReTuned?
Ocarina ReTuned (OTPR26/Ocarina-ReTuned) is a native, single-screen recompilation of The Legend of Zelda: Ocarina of Time 3D (the Nintendo 3DS version) for Windows, macOS, Linux, Android, iOS, Apple TV and experimental Switch. It is a modified fork of TriAevum that integrates Ocarina ReFramed gameplay patches, a single-screen HUD, manual jump, a PAK player-model loader, HD dialogue fonts and customizable touch controls. The latest Preview is v0.6.2 (November 6, 2026).
Does Ocarina ReTuned use the Switch 2 edition or the 3DS ROM?
It uses the Nintendo 3DS version, Ocarina of Time 3D. You supply your own legally obtained decrypted USA or European ROM in .3ds or .cci format. For the 2026 Nintendo Switch 2 edition, use Ocarina Recomp or Hookshot.
How does Ocarina ReTuned differ from TriAevum?
TriAevum provides the underlying runtime and translation foundation for Windows and Linux. Ocarina ReTuned builds on it with Ocarina ReFramed’s single-screen HUD and inventory/pause menus, a dedicated manual jump button (X or ZR), an in-app PAK Loader for ModLoader64 player models, optional dual-screen layouts for Android handhelds, bundled Liberation Sans HD dialogue fonts, locally generated shaders (without embedded title-specific GLSL tables), and builds for macOS, Android, iOS and Apple TV.
Does the Android APK require a PC to prepare the ROM?
No. Install Ocarina-ReTuned-0.6.2-Android-arm64.apk (140.7 MB) on an ARM64 Android phone, tablet or handheld and select your decrypted USA or EUR .3ds or .cci ROM. Preparation runs entirely on the Android device with no desktop companion needed.
How do I install Ocarina ReTuned on iOS or Apple TV?
The downloadable iOS-Unsigned.ipa and tvOS-Unsigned.ipa packages cannot be sideloaded directly as-is: signing the raw IPA alone is not enough because the game module must be prepared from your ROM first. You need a Mac with Xcode, the Mac download (Ocarina-ReTuned-0.6.2-Mac.zip), your supported .3ds or .cci ROM, and your own Apple signing identity to run prepare_apple_app.py before signing and installing.
Does Ocarina ReTuned include the game or ROM?
No. None of the downloads includes a ROM, a prepared game module or saves, and this site does not provide or explain how to obtain them. First-run preparation processes your own ROM locally, and any prepared package contains your game data and must not be shared.